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*Proficiency 5e Added To Dmg ReaderPage number and name of optional or variant rule:If you have any I missed, please let me know and I’ll add it.EDIT: Added 2 variants on p140 regarding potions and scrolls22 Renown50 Feywild Magic52 Shadowfell Despair59 Psychic Dissonance59 Blessed Beneficence59 Pervasive Goodwill60 Overwhelming Joy60 Hunter’s Paradise60 Beast Transformation61 Intense Yearning61 Immortal Wrath61 Power of the Mind62 Mad Winds62 Abyssal Corruption63 Prison Plane63 Vile Transformation63 Cruel Hindrance64 Pervasive Evil66 Bloodlust66 Law of Averages66 Imposing Order67 Planar Vitality93 Loyalty96 Cleric: Death Domain97 Paladin: Oathbreaker131 Training to Gain Levels140 Potion Miscibility140 Scroll Mishap141 Wands That Don’t Recharge230 Alternatives to Epic Boons241 Only Players Award Inspiration251 Flanking252 Diagonals253 Facing263 Proficiency Dice263 Ability Check Proficiency264 Background Proficiency264 Personality Trait Proficiency264 Hero Points264 New Ability Scores: Honor and Sanity266 Fear and Horror266 Healing: Healer’s Kit Dependency266 Healing: Healing Surges267 Healing: Slow Natural Healing267 Rest: Epic Heroism267 Rest: Gritty Realism267 Firearms267 Explosives268 Alien Technology269 Plot Points270 Initiative: Initiative Score270 Initiative: Side Initiative270 Initiative: Speed Factor271 Action Options272 Hitting Cover272 Cleaving Through Creatures272 Injuries273 Massive Damage273 Morale285 Creating a Race or Subrace287 Modifying a Class288 Spell Points289 Creating a Background
Proficiency bonus is the mechanic that separates 5E from older editions. It’s the universal additive that makes this game so easy to play, and characters so easy to build. But, like a lot of things, proficiency bonuses can be a little weird, especially if you try out multiclassing. Thankfully, proficiency bonuses are much, much easier than you might think! Learn more with our How to Calculate Proficiency Bonus 5E Guide.
PCs get to improve their AC by being able to buy more expensive armor/raising their Dex mod by 2 and it is likely that someone who cares about their AC finds approximately a +2 or the equivalent benefit to AC over the course of 20 levels via magic items. Anyone using the proficiency die variant from the DMG? I switched to it and I like it a lot. I am thinking about switching ability and other mods to dice rolls as well. 5e started that transition by replace many circumstantial bonuses with advantage. I am still mulling over replacing the other mods with dice but really like the prof die.How to Calculate Proficiency Bonus 5e
Proficiency bonuses are based on character level, not class level. Whenever you gain a level, you get one step closer to a higher proficiency bonus.Proficiency Bonus By Level1-4+25-8+39-12+413-16+517-20+6
This is consistent amongst any class, any multiclassing option, and every character; If a Rogue and a Fighter swing a Dagger at an enemy, they add the same Proficiency Bonus to that swing. A level 13 Wizard and a level 13 Cleric both add the same Proficiency Bonus to their spell DCs. The only thing that really changes with Proficiency Bonus is what the bonus applies to.Is This as High as Proficiency Gets?
That’s… usually it. While proficiency is immensely simple, there are a few mechanics that allow you to change how much a proficiency bonus grants you.
Firstly, and most common, is the Expertise abilities. The Bard and Rogue classes gain access to Expertise, allowing them to double their proficiencies for chosen skill checks. So, for those select 2 (to 4) abilities, their ranges change to this;Expertise Proficiency Bonus By Level1-4+45-8+69-12+813-16+1017-20+12
Bards and Rogues get crazy with skill checks.
They’re not the only ones, either! Other classes can add double their proficiency bonus, too (usually to only select skill checks) through class features. These push those characters really far ahead on the Skill-check race, as doubling a proficiency bonus can’t be beat by just having a higher stat. You’d need magic items to keep up with someone that adds double proficiency!
The other effect that might alter proficiency is half proficiency. Once again, the Bard slides in with their Jack of All Trades ability, allowing them to add half their proficiency bonus to any skill check that they’re not proficient in. The Champion Fighter adds half proficiency bonus to Strength, Dexterity, and Constitution checks (which does mean you get the below bonus to Initiative!).Half Proficiency Bonus By Level1-4+15-8+19-12+213-16+217-20+3
This is usually just to add to abilities that don’t already have proficiency. A tiny boost like this might let you eek out over the DCs, but is nothing to really care about either.
Look ahead; if your class is about to get half proficiency, and your party doesn’t really need a specific skill check, maybe let half proficiency be “enough.”
See Also: Calculating Passive Perception in 5EWrapping Up Proficiency Bonuses
Proficiency isn’t too tricky, but a lot of classes and subclasses can change how it works. And if you multiclass, it makes total sense that you might have been thrown for a loop! Just remember that proficiency is attached to character level, and always increases the same, and you’ll be just fine!Proficiency 5e Added To Dmg Reader
Though, also remember that unless your class says otherwise, you’re stuck with your proficiency bonus on whatever you choose to be proficient with. The limit’s not with the number; it’s what you can take proficiency in! Feats and levels can help you get proficient in more, at least.
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